Showing posts with label GBC. Show all posts
Showing posts with label GBC. Show all posts

Wednesday, April 4, 2012

Mortal Kombat 4 Review

The Mortal Kombat series is one of the premier arcade series around today. The series, which until now utilized digitized actors to give the game an extra layer of realism, has been the topic of comic books, movies, action figures, and even Senate hearings. The fourth time around the game has gone polygonal, giving the developers much more leeway when it comes to adding new moves, holds, and characters. Also, weapons have been added into the mix, with each character possessing a different sword, club, or staff to beat his enemies with.



The storyline of MK4 picks up the loose ends left behind by both MK3 and the console-exclusive MK Mythologies: Sub-Zero. With Shao Kahn defeated, Shinnok picks up the slack as the main bad guy. However, he is also a selectable character, which left arcade players with no big boss to look forward to. To remedy that, the home version contains MK1's four-armed bad boy, Goro. Goro looks terrific in 3D, moves very fluidly, and has all the great moves he had in MK1, as well as a few additional ones. He isn't selectable from the start, but a code makes him (as well as Noob Saibot, another hidden character) playable. Returning characters include Scorpion, Sub-Zero, Liu Kang, Johnny Cage, Sonya, and Raiden. Most of the old characters retain their old moves and add a new one here and there. The new characters fit very well into the MK universe, a welcome change from most fighting game sequels.



While the graphics may not be quite as detailed as the arcade version, they are very close, and the game runs very fast with hardware acceleration. The software-rendered graphics look pretty blocky, although a patch has been released that allows a higher resolution in software mode. The music comes off the CD, resulting in an arcade-perfect soundtrack. The character voices, while occasionally goofy sounding, are all present. The arcade version's endings used the game engine, but they have been redone for the PC version, and the results look fantastic. The game now plays the high-quality rendered FMV endings instead.



Whether or not the game plays like the arcade version all depends on which controller you use. You're going to need at least a six-button gamepad to properly play the game. The Sidewinder pad works perfectly, although some of the game's fatalities are hard to do on any controller other than the arcade's. MK4's combo system has been greatly simplified when compared with previous MKs. Each character can start a combo the same way, and some of the more damaging moves in the previous games (the uppercut, for instance) have been weakened. The introduction of weapons seems silly at first, but once you've played for a while and gotten used to using them, they really do add a new dimension to the game. Each character has two fatalities, and there are two stage fatalities. The fatalities look nice, but too many of them are merely 3D updates to old fatalities, and the new fatalities in MK4 simply aren't that great. It would have been nice to see some more innovation here. A few modes have been added to the game, including a practice mode, which shows all the characters' moves and fatalities. There are also three types of endurance fights, a team battle mode, and a tournament mode.



If you aren't a fan of the previous Mortal Kombat games, this one won't make you a fan. It's pretty much the same game but with a few 3D elements tossed in. But fans of the other versions of MK4 won't be disappointed with this excellent translation.

Thursday, March 15, 2012

X-Men: Mutant Academy Review

Hey, that X-Men movie is just around the corner, and Activision's X-Men fighting game is on store shelves just in time. Coincidence? Not by a long shot. Developed by Paradox - the company behind Activision's Wu-Tang: Shaolin Style and the never-published Thrill Kill - Mutant Academy takes a few pages out of Capcom's fighting game book, but not enough to make it exciting for any real length of time.



With the exception of its super-move system, Mutant Academy is your basic fighting game, using six buttons, three punches, and three kicks. The roster is populated by the likes of Cyclops, Wolverine, Gambit, Magneto, and Toad. Most of the characters have been done up in true Street Fighter fashion, complete with fireballs, dragon punches, and flash kicks. In fact, Cyclops plays a whole lot like the Cyclops in Capcom's series of Marvel-licensed games, all the way down to the character's gigantic optic-blast super move. Where the game attempts to innovate is in its super-move system. Each character has three different supers, which are charged up by three different meters. There's also some super-meter management going on, as you can move charged-up super energy from one meter to another.



Modewise, the game contains the bare essentials required in a fighting game. There are arcade, survival, and versus modes, as well as a training mode, which, like Wu-Tang: Shaolin Style, walks you through all your basic and special attacks at a snail's pace. The training mode is useful, but having to listen to Professor X drone on about the simplest of attacks makes it a chore. To help the game tie in with the movie as much as possible, some stills from the movie are unlockable, and the costumes are hidden. And, the movie's trailer is included on the game's disc. Also, there are a lot of little FMV clips for when you complete training or beat the arcade mode, which, thanks to the game's sketchy AI (it tends to stand on the other side of the screen, gladly accepting projectile after projectile), isn't exactly a difficult feat.



The character models in Mutant Academy have a nice, solid look to them, though the animation looks a little too stiff at times, particularly on the jumping attacks. The backgrounds consist mostly of typical postapocalyptic fare, with some high-tech rooms (such as the ever-popular Danger Room) showing up now and then. The sound is average at best. The game is filled with generic smack, slap, and explosion noises, and the voice work, used for post-match win quotes, is a little on the lame side.



X-Men sticks close to the standard fighting game formula, and as a result, it manages to be fun for a short period of time. However, with the exception of its unique super-move system, it doesn't really have any strong points for or against it. Even fans of the X-Men will be able to get by with a rental.