Showing posts with label SAT. Show all posts
Showing posts with label SAT. Show all posts

Monday, March 19, 2012

Virtua Fighter PC Review

When I first got word that Sega Entertainment was about to release Virtua Fighter on the PC, I must admit that I greeted the news with skepticism. With very few exceptions, console games rarely survive the conversion to the PC with their graphics, control, and playability intact. Surprisingly, however, Sega has managed to overcome most of these traditional obstacles, and has delivered a solid beat-'em-up in the process.



For those unfamiliar with the game, Virtua Fighter pioneered the concept of 3-D fighters when it was unveiled to a stunned arcade audience in 1993. The revolutionary game engine took the complex polygon engine of a flight simulator and placed it into a Mortal Kombat-style fighter. While the gameplay remained basically the same as that of its two-dimensional predecessors (pummel the other person until he is rendered unconscious), the three-dimensional environment delivered a degree of realism that the two-dimensional titles could not hope to match. The result was that Virtua Fighter has become one of the most successful arcade games of all time.



Since the heart of Virtua Fighter resides in realistic motion - rather than realism - the AM2 Design team captured the moves of actual martial arts experts as they executed more than 700 attacks. These moves are accessed by performing combos or multiple sequential hits to the three action buttons - block, punch, and kick. For example, to perform Pai's whirlwind kick, hit punch, punch, and kick in a rapid sequence. This may seem a bit awkward at first, but after a few hours it becomes second nature. A secondary benefit of this system is that it overcomes the PC's hardware constraint, which allows a maximum of four buttons on any joystick port. Unfortunately, the use of three buttons on the first controller forces a second player to use the keyboard for head-to-head play. While you cannot blame Sega for the hardware limitation, the harsh reality is that the player with the joypad always wins, and the player with the keyboard always loses. This reduces the best feature of the arcade game to a simple contest of who can say “dibs” the quickest.



While the graphics fall short of the beautiful Saturn version, they still command respect. Players can choose the “classic” untextured polygons of the arcade model, or the more realistic “remix” version developed for the Saturn. Regardless of which version you prefer, the graphics remain crisp and the colors vibrant (without the “washed out” look that typically plagues console ports).



In conclusion, Virtua Fighter is unquestionably the best 3-D fighter published to date on the PC. While not as fast or graphically appealing as the Saturn version, this is as close as a standard PC is likely to come. If you have even a passing interest in 3-D fighters, Virtua Fighter PC is not to be missed.

Wednesday, March 7, 2012

Dead or Alive Review

If there's one thing the PlayStation has a lot of, it's fighting games. Good fighting games on the other hand are a different story. Tecmo just happens to have one of those different stories though, and it goes by the name of Dead or Alive.



Dead or Alive was originally released as an arcade game that ran on Sega's Model 2 board (read Virtua Fighter 2) some time ago. A perfect arcade port later appeared on the Saturn in Japan and was considered one of the better fighting games on the system. The title has of course recently resurfaced on the PlayStation with a fresh new look, with new character models that look significantly better than the Saturn and arcade versions.



The game features nine playable characters from the get-go with two more attainable via total completion of the game. Every time you beat the game you are rewarded with a new outfit for one of the characters. There is a total of 84 costumes in all, which range from your typical karate gi to scuba gear. The design of the characters themselves isn't groundbreaking by any means, in fact some look suspiciously similar to characters from the Street Fighter, Tekken, and Virtua Fighter series.



Dead or Alive's fighting engine is obviously influenced by Sega's Virtua Fighter series, with its punch, kick, and hold button setup. The hold button is just that, a button that allows you to get your opponent in grappling holds. This is really kind of cool because you can counter holds and attacks and then reverse counters on top of that, so you sometimes can get an awesome Jackie Chan-style grappling match that goes back and forth three or four times till someone messes up and pays the consequences. It may sound complicated, but since the special moves are all fairly simple to perform, anyone can easily learn how to play.



Graphically, Dead or Alive is one of the nicest-looking PlayStation games to date. The character models are nearly seamless, meaning that the 3D characters don't appear to be blocky or made up of polygons. Instead, the characters have a very smooth, almost skinlike quality to them. Mixed with the fast and fluid motion of the character animations, this gives a stunning sense of realism. Apparently the designers went a little too far when it came to the motion design of the female characters though, because they made it so their breasts bounce while fighting. Honestly, if it weren't for the fact that they keep on bouncing well after they should, it may have been seen as a commendable effort for the designers' keen attention to detail. At any rate, the breast-bouncing can be turned off or on in the option menu. The sound effects and accompanying background music, while not up for any awards, get the job done.



Overall, Dead or Alive delivers a realistic fighting experience. Combining fantastic graphics and above-average gameplay, Dead or Alive is a fun and challenging fighting game well worth picking up. Hopefully, it won't be overshadowed too much by the US release of Namco's Tekken 3.