Wednesday, March 21, 2012

Dead or Alive (Import) Review

Dead or Alive is another one of those weird arcade fighting games that you've heard of, and maybe even seen, but never bothered to play. Tecmo's fighter, made using the same hardware that brought Virtua Fighter 2 to life, plays similarly to VF2 but uses a slightly improved fighting engine. The result is a game that plays pretty well, translates to the Saturn well, and ultimately, makes a more interesting home game than the arcade version ever hoped to be.



The fighting is a lot like the Virtua Fighter series, but there have been a few changes made. Instead of a dedicated block button, back blocks now, and the A button performs counters. The combo system is similar, but there is a larger focus on juggles. The edges of each arena are surrounded by floor jets. If your character falls on one of these panels, he shoots up into the air, allowing for some pretty insane juggle combos. Character design is pretty good, with the typical array of fighters, ninjas, and women.



The graphics are very smooth, but the most noticeable thing about the graphical design is, as strange as this may sound, the female characters' breasts. They bounce around like gelatin for no apparent reason. I mean, if you do a kick, they slightly jiggle. If you fall down, they bounce like crazy for far too long. You have to see it to believe it. It's the very definition of overkill. It's just plain wrong. You can disable the stupid bouncing action from the options menu if it really bothers you. The sound effects are decent, and the music is tolerable, but the speech is all pretty bad. It's very fuzzy and distorted.



In the end, Dead or Alive is an above-average fighting game. The graphics and sound are tolerable, and the gameplay is different enough from the VF series to keep it fresh. The PlayStation version will be released here, but it looks as if the Saturn version is going to be stuck in Japan forever, so if you're PlayStation-less, import away.

Like its plucky eponymous hero, Ultimate Ninja 3 gets by on sheer charm. Unlike the boy ninja, its ninjutsu is weaker than watered-down ramen. No, it isn't much of a fighting game. But it's so faithful to its source material, it should nevertheless provide hours of good entertainment to fans of the series. It has two short single-player modes, pitch-perfect writing, flawless voice acting, spit-shined graphics, and a surprisingly entertaining dating system. All of this is stuffed with the usual long list of unlockable characters, item collection, several terrible minigames, and of course, the wimpy combat. If you're looking for a good fighter, look elsewhere. But if you're looking for an interactive and sweet-tempered trip to Hidden Leaf Village, this is the game for you.



The meatiest single-player mode is called Ultimate Contest, and it tells the story of a festival thrown together by Tsunade for the sake of visitors from the hidden village of Sand. The main event is a battle royal in which each contestant gets a crystal. When contestants fight, the winner gets the loser's crystals. The two who finish with the most crystals get to battle for the right to create a new Hidden Leaf Village regulation. Rock Lee wants to force everyone to grow bushy eyebrows. Kiba wants to mandate regular medical examinations for the village canines. Sakura wants to create a lovey-dovey Sasuke rule. And Naruto, of course, wants to be Hokage.



If that sounds just like an episode, it also feels like one. From the way Naruto says, "I'm hittin' you, and you're hittin' the ground!" to Hinata's shy mumbling, every character is perfectly represented here, and they all get their chances to shine. This is immaculate fan service. The story unfolds in three stages: a qualifying round in which you have to get 60 crystals, a semifinal round in which you try to get as many as possible, and a final fight with another ninja. By the way, Jounin are also allowed to compete, so your opponent could be anybody. (If you don't know what a Jounin is, look at it this way: If Naruto is as tough as a nail, your average Jounin is as tough as a hammer.)



The way this all plays out is simple: You run around Hidden Leaf Village completing simple quests and challenging other characters to fights. For instance, at one point you happen upon Hinata, who has been badly beaten, so you go find her some medicine. As you travel around the village you can destroy pots and crates to find money, and collect scrolls that spawn after each completed quest. Money buys all sorts of things, and scrolls by the items you'll need to unlock new jutsus.



There are also a handful of minigames you'll be asked to compete in, nearly all of which are really, really bad. The shuriken-tossing game misses its mark the worst: Targets pop up in a field with button symbols on their chests, and you have to hit the corresponding button faster than your opponent. It seems simple, until they start appearing in numbers larger than three at a time. There's a penalty associated with hitting a wrong button, and in your scramble to throw shuriken at five different targets, it's easy to somehow completely lose all of your points. Right when you think all hope is lost, giant dummies spring up that can absorb dozens of shuriken, letting you make up all your lost points just hitting the button faster than your competitor. In short, this minigame kicks your butt and then lets you win.



The other minigames are just as bad, but in less interesting ways. To give you an idea of this without describing them all, the best one is Orochimaru's Whack-A-Snake. But the best thing about it isn't repeatedly bopping snakes with a hammer, but rather all the money you get for doing so (since Whack-A-Snake is a casino game). And you'll want all the money you can muster in order to buy high-priced gifts for all the characters you encounter. Why? So you can go out on dates with them, of course!



In the third round of the competition, when the only thing left for you to do is challenge your rival, you can walk around talking to people. Or, if you have gifts they might like, you can give it to them. This will cause them to show up later, and ask you out on a date. These are generally a lot of fun, though you can go on only two dates per character. Some are sweet (Hinata's dates are very cute), some are sassy (when you go out with Temari, you basically call her fat), and others are downright weird (Kurenai wants to watch you eat vegetables. Lots and lots of vegetables.)